The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\Fixed viewmodel and worldmodel HE grenade throwAdjusted foot IK when idleMinor polish for turn animations when plantingFixed fast-weapon switching when holding inspectMinor adjustments to viewmodel animationsAdjusted counter-strafe animation head dip amountPlease note that the client may produce a fatal error message when attempting to connect to a server running a different build.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\Fixed wrong pose when backing into cornersImproved stuttering of 3rd person aimFixed main menu pistol posesAdded missing knife draw animationsFix pop when running and switching weaponsFix pop when switching weapons after throwing a grenadeFixed head wobbling when planting C4Fixed issue when holding inspect and changing weapons\Fixed a case where it was possible to climb down ladders faster than before.Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta". \Reduced network bandwidth utilizationPlease note that the client may produce a fatal error message when attempting to connect to a server running a different build.
Counter-Strike 2 gets a Beta with a fancy new animation system
The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4ATo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".\The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.Smoothed in-air crouching transitions in first and third-person.In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.Player height on ramps is now consistent and no longer depends on approach direction.As a result of this change, grenade lineups on sloped surfaces may have changed.\Updated engine code to the latest version of Source 2.\Added function GetRoundRemainingTime.\ Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.\Mix adjustments to help accentuate jump landing sounds during combat.New c4 equip sound.Minor adjustments to ambient sound levels.Fixed missing ambient sounds on team selection and end of match screens.Fixed missing sounds in the main menu UIMix tweaks while taking damageFixed bug where DeathCam music cue was causing volume ducking for too long. Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.\In some rare cases, when you turn your head there will be a slight unintended camera shift.The Karambit crouch animation has a strange wrist rotation.Certain combinations of graphics settings result in many things rendering as solid black.Some materials are missing their normal tint.The Default T shirt is missing its pattern.Overpass has broken shadows at Fountain, Playground and Long.Rapid hand switching just shows up as a blinking weapon.The third-person Shadow Daggers deploy animation is misbehaving.Third-person idle animations stop during first-person weapon inspects.The Paracord Knife is missing a deploy animation.
Today we're shipping a beta build that updates CS2's animation system to Animgraph 2, which reduces the CPU and networking costs associated with animation. Along with the technical work involved in switching to the new system, all third person animations have been re-authored and, in many cases, adjusted in response to player feedback. It's time for you to take a look, poke around for bugs, and tell us what you think. To opt into the beta build, follow the instructions here and choose the 'animgraph_2_beta' build. Note that you will not be able to connect to Valve servers while you are using the beta build. To report bugs or provide feedback about Animgraph 2, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
Counter-Strike 2 gets a major update with reload changes, custom game modes
Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves. Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon. The fill-level of the current weapon is now displayed below the ammo count. Tuned reserve magazine counts per-weapon. Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max). sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable. sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited. Minimal starter map guides have been added for all Active Duty maps. Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.
From reloading to custom games, today's update will give you plenty to think about. Reloadhttps://clan.akamai.steamstatic.com/images/3381077/5dd914dd4a8901aa52b0075f683a6d0e3538d55b.png When you reload in CS2, the leftover ammo in your magazine is dumped back into an essentially endless reserve supply. And so the decision to reload has never offered significant trade-offs—in a safe position with enough time, you might reload after firing a single bullet, or half a mag, or after firing down to empty, and the rest of the round would be unaffected. We think the decision to reload should have higher stakes, so in today's update reloading has been redesigned. Now, when you reload, you'll drop the used magazine and discard all of its remaining ammo. Instead of 'topping off' your weapon with a few bullets, a new full magazine will be taken from the reserves whenever you reload. How many reserve mags will each weapon have? Most have gotten a three clips fill-up, but some weapons will have less to reward efficiency and precision, or more to encourage spamming through walls and smokes. Keep an eye on your reserve supply! Map Guides in Competitive Matches We get it. You could learn some smokes offline, but who has the time? To help you pick up some new tricks, map guides can now be used during the first five rounds of the half in your competitive matches. Competitive map guides are more limited than the ones you use offline, but should be enough to give you a few reminders. You can activate a guide in the pause menu, and to get you started there are official map guides available for Active Duty maps. But if you're looking for something more specific, you can subscribe to guides on the Steam Community Workshop. Join Friends in Custom Gameshttps://clan.fastly.steamstatic.com/images/3381077/12cbcda636bfce8e15f9df254d0725feb0261abe.png Over the past several months, the CS community has been hard at work building custom game modes using special scripting tools. Now, you can join your friends in the fun! Whenever you're playing a custom game, whether on a community server or hosted locally, your friends will be able to join you directly from the Friends list (as long as the server allows it). Want to set up your own custom game? Head over to your Workshop Maps tab in the Play menu, and make sure to turn on "Open Party." Now, when you start playing your workshop map you'll host a game on your machine, and your friends will be able to join. So head to the Steam Community Workshop, subscribe to some maps, and try something new!
\Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.
\The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.\Dust IIFixed a pixel gap in a door Outside Long. AlpineUpdated to the latest version from the Community Workshop (Update Notes)
\Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.Fixed a slight tilt in the chicken running animation.\InfernoBalcony at Bombsite A has been extended.Graveyard at Bombsite A has been closed to the public. Clipping adjusted at small window next to Second Mid Balcony.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)\Added hitEntity to OnBulletImpact event dataAdded Entity.GetAbsAngularVelocity()Added Entity.GetLocalAngularVelocity()Added angularVelocity to Entity.Teleport()Added CSWeaponBase.GetClipAmmo()Added CSWeaponBase.SetClipAmmo()Added CSWeaponBase.GetReserveAmmo()Added CSWeaponBase.SetReserveAmmo()Added CSWeaponData.GetMaxClipAmmo()Added CSWeaponData.GetMaxReserveAmmo()Fixed missing CSPlayerPawn.IsDucking()Fixed missing CSPlayerPawn.IsDucked()Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.
\Added Instance.SetSaveDataAdded Instance.GetSaveDataWorkshop maps can write up to 1MB of save data.Workshop saves leverage Steam Cloud and persist across installs.Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.Added Instance.OnModifyPlayerDamageCalled after all damage properties have been calculated, just before armor and health are modifiedReplaces Instance.OnBeforePlayerDamageIncludes hitgroup in event dataAdded hitgroup to OnPlayerDamage event dataAdded CSDamageFlags.IGNORE_ARMORAdded CSPlayerPawn.IsInputPressedAdded CSPlayerPawn.WasInputJustPressedAdded CSPlayerPawn.WasInputJustReleasedAdded enum CSInputsFixed bug where CSDamageTypes was exported under the name CSDamageType\Map guides for de_ancient can now be used on de_ancient_night and vice versa.
\Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.Fixed a case where the Delete Item inventory option wasn't working.Fixed a case of visual corruption using iron sights on AMD GPUs.Expanding list of console variables addons are allowed to change.\OverpassFixed the Party balloons.
\Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.Fixed a case where physics calculations far from the origin were causing performance issues.\AnubisAdjusted player clipping around new drop.Adjusted grenade clipping around connector (e-box :P) hole and old drop.PoseidonUpdated to the latest version from the Community Workshop (Update Notes)
\Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.\Various knife sound adjustments.\Performance optimizations for exploding chickens.Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits. Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.\StrongholdUpdated to the latest version from the Community Workshop (Update Notes)
\Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.\Fixed a performance issue when running CS2 without a sound device.Various knife sound adjustments.\Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.Various stability improvements.\NukeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.WardenUpdated to the latest version from the Community Workshop (Update Notes)SanctumUpdated to the latest version from the Community Workshop (Update Notes)
\Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.\Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.Fixed a case where HUD safezone settings were not being applied.Various server stability improvements.\AnubisFixed a case where physics objects would interact with multiple overlapping convex water volumes.Various player clipping adjustments.Radar minimap updated to match recent changes.
https://clan.fastly.steamstatic.com/images/3381077/cacb757bc3e9944ba4c827d2c5dc1751ab5400fa.pngPremier Season Four is here, and it brings a host of community content, in-game items, gameplay tweaks, and bug fixes along with it! Anubis is back after a short vacation, and has several gameplay adjustments to show for it. The release notes have the full story, but let's just say it's good news for fans of holes. There have also been a couple of minor adjustments to SMGs, so if you've been waiting to add the MP7 or MP5-SD to your loadout, now is your time.Speaking of which, it's time to start working toward your Season Four Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. Community MapsWith the new season comes a new set of community maps. From the winding paths of Stronghold to the active volcano of Sanctum, each map brings a ton of character and gameplay ideas to the table. Stronghold, Alpine, and Warren can be found in Competitive, Casual, and Deathmatch modes, while Poseidon and Sanctum are available in Wingman. Weekly Care PackageToday we are introducing two new collections to your weekly care package. One has color and the other one does not. We'll let you figure out which is which.https://clan.fastly.steamstatic.com/images/3381077/71124998b180a9b98013e70b93192e9c49529402.pnghttps://clan.fastly.steamstatic.com/images/3381077/2b8dbbc66c017da998351eed084cfcd2b3ec78b2.pngLTD EditionThe armory also has a new entry--the AK-47 | Aphrodite. With mother-of-pearl accents and amber patina, this entry varies in both wear and pattern:
\Premier Season Four has begunAdded Anubis to the Active Duty Map PoolRemoved Train from the Active Duty Map Pool\Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins\Minor adjustments to the MP7 and MP5-SD:Slightly increased damageSlightly reduced damage fall-offReduced price by $100.Reduced price of the PP-Bizon by $100.Jump changes:Landing time is now calculated with subtick precisionJumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing timeAny jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhopLegacy jump behavior can be restored on private servers with sv_legacy_jumpMap Guides can now be loaded in online games of casual and retakes (via the ESC menu)\ Reduced audio output latencyHigher fidelity knife draw and inspect soundsWeapon, knife and utility draw sounds no longer overlap when switching quickly between themKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack Ambient sounds no longer restart from the beginning when transitioning between zones\Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, AchromaRemoved four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection\Added a new Limited Edition Item: the AK47 | Aphrodite\Increased material fidelity on some of the base guns:Ak47AugAWPBerettasDeagleGalilMac-10MP7P250Tec9USP-SBizonCz75aFamasMP9Changed voice status behavior to always show a mic for local player if mic is open Fixed a bug related to Deathcam intersectionFixed some cases where the player would collide with internal edges while sliding along a ramp in surf modeImproved the resolution of the PVS for some static level geometryFixed some small interpenetrations in Butterfly Knife animationsFixed a case where blood decals weren't appearing\Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosedAdded BaseModelEntity.GetModelNameAdded BaseModelEntity.GetModelScaleAdded BaseModelEntity.GetColorAdded BaseModelEntity.IsGlowing\Updated engine code to the latest version of Source 2. \Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modesAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modesAdded community maps Sanctum and Poseidon to Wingman modeAnubisBridge drop moved near Mid DoorsMid doors orientation reversedHole added between E-box and Back of BBombsite A crates moved up steps on to WalkwayScaffolding added to pillar on Bombsite A
Starting January 1, 2026, the newest Service Medal will be available in-game. Reach Global General (Rank 40) to reset your Profile Rank and earn (or upgrade) your 2026 Service Medal. Good luck and have fun!
<br> The StarLadder Budapest Major capped off an incredible 2025 for Team Vitality, who won their second consecutive Major Championship and the organization's third overall. Coming into the Grand Finals against FaZe Clan, Team Vitality had not lost a map in the Playoffs, defeating The MongolZ and Team Spirit 2-0. After losing the opening map, Team Vitality won the next three on Dust II, Inferno, and Overpass to take the series 3-1 in Counter-Strike's first ever best of five Grand Finals.
Today we are releasing the Budapest Champions Autograph Capsule, featuring Paper, Embroidered, Holo, and Gold stickers autographed by one of the players from Team Vitality. Congratulations again to Team Vitality, champions of the StarLadder Budapest Major and both Major Championships in 2025!
\Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!Highlight Souvenir Packages can now be acquired for the Playoff matches.
<br> Only two teams remain in the StarLadder Budapest Major! Team Vitality has yet to drop a map in the Playoffs, defeating The MongolZ in the Quarterfinals and Team Spirit in the Semifinals 2-0. On the other side of the bracket, FaZe Clan defeated MOUZ in the Quarterfinals and needed all three maps to defeat Natus Vincere in the Semifinals, 2-1, to book their ticket to Sunday's Grand Finals. Team Vitality are trying to win back to back Majors, a feat which hasn't been accomplished since 2019. FaZe Clan are trying to win their second Counter-Strike Major after being runners up in 2 of the last 3. Counter-Strike's first ever best of five Major Grand Finals begins tomorrow, December 14th at 18:00 CET. As we enter the final day of the StarLadder Budapest Major, tournament stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. See you tomorrow for the biggest Major Grand Finals yet!
<br> Only 8 teams remain in the StarLadder Budapest Major, which means the Playoffs are upon us. FURIA and Team Spirit finished Stage III with perfect 3-0 records. MOUZ, The MongolZ, and Vitality advanced at 3-1, and Falcons, FaZe Clan, and Natus Vincere survived with 3-2 records. Playoffs begin tomorrow, December 11th from the 20,000 seat MVM Dome with the following Quarterfinals matchups: Team Spirit vs. FalconsVitality vs. The MongolZMOUZ vs. FaZe ClanFURIA vs. Natus VincereAs the Playoffs get underway, there's still time to support your favorite teams. Team and player stickers are available, with 50% of the proceeds going to the players, teams, and organizations participating in the StarLadder Budapest Major. And don't forget, there's still time to submit picks for the Pick'Em Challenge. All Playoff picks must be submitted prior to the start of the first Playoff match. Good luck to the 8 remaining teams!
\Improved shadow fidelity on view models.Added local client icon cache for inventory items.Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.
Today we are introducing optional Supplemental Terms for releasing Counter-Strike 2 items in-game, found here, which allows the Counter-Strike 2 team to license items for a flat fee, found below:Weapon finish: $35,000.00 USDSticker: $6,000.00 USDCharm: $6,000.00 USDIf a Steam account agrees to these new Supplemental Terms, all of the account's Workshop items can now be distributed where Community items were previously not available, such as The Armory. A Call to Arms-oryAs part of a future update, we are looking for weapon finishes inspired by two themes:Arabesque Art and Arabian MythologySpy/TechWe are also looking for stickers inspired by two different themes:Auto RacingFruits and VegetablesTo submit weapon finishes and/or stickers to the Call to Arms, select the appropriate option using the updated Counter-Strike 2 Workshop Tool:If you already have Steam Workshop submissions you believe fit into these themes, you will need to re-submit the items and tag them using the options above.Finally, today we're releasing the Dr. Boom charm model, which can be painted and submitted for a future community charm collection. And we're adding a new Paint Kit type, Custom Paint Job Extended, which includes options for iridescence and other features.We're excited to see what you come up with!
\Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.Disabled TrueView while watching a live playcast to match on-server observing experience.Fixed a wiggle at the end of SG 556 deploy animation.Stability improvements.
\Fixed ability to plant C4 while standing on top of a teammate.Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.Fixed a replay bug causing infinite shell casing effects.Updated the Budapest 2025 Imperial Esports sticker artwork.
\The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.\Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market.\Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.Fixed a case where clients would mispredict jump button presses.Fixed a case where clients would mispredict jump apexes.\Fixed skybox on Inferno that was blocking grenades.\Increased default bullet decal rendering distance.Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.Enabled the pulsing light on the C4 view model.Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.Performance improvements.
As 2025 comes to an end, the StarLadder Budpest Major 2025 is set to begin. Join us as the first stage begins on Monday, November 24th!All three stages of the StarLadder Budapest Major will be played in front of live crowds at MTK Sportpark, and for the first time at a Counter-Strike Major, the Grand Finals will be best of five. Now more than ever, the Major Champions will need to prove their quality by winning three maps in the Active Duty Map Pool.Make Your PicksYou can begin supporting your favorite teams participating in the Major with the Budapest 2025 Viewer Pass.https://clan.akamai.steamstatic.com/images//3381077/15969ca6f557f569d64c5842d14cb0f9956959e9.pngYour activated Budapest 2025 Viewer Pass includes a coin that can be upgraded by playing the Pick'Em challenge. Pass holders gain access to unlimited team graffiti for the duration of the event and can earn and purchase Souvenir Tokens, which can be redeemed for a Souvenir from the match of your choice.https://clan.akamai.steamstatic.com/images/3381077/2bf2deae1de40bfdc9554f38489aee24b52b9f88.pngAnd back by popular demand, Playoff Souvenirs for the StarLadder Budapest Major come with Souvenir Charms, featuring highlights from the match! Get Your StickersWith the release of the Viewer Pass and Pick'Em Challenge, we are also releasing StarLadder Budapest Major tournament stickers, featuring logos of every team and signatures of every player participating in the Major. https://clan.akamai.steamstatic.com/images/3381077/c42b08ddad56444ff7eebb84c68a9b7f25573f79.pngSlab Your StickersNot ready to apply your favorite sticker? We got you! Today we are introducing Sticker Slabs—charms that let you show off a sticker with no commitment. Later, just break the slab to return the sticker to your inventory.
Today we're adding a new feature to demo playback called TrueView. With TrueView, demo playback will match the player's original experience much more closely.Previously, demo playback showed the server's view of the world, without accounting for network latency. This could be confusing because shots would hit that didn't look like they should have, and vice versa. TrueView provides a more accurate representation of the observed player's experience by re-running their client-side prediction.The video below shows the difference between the old demo playback and the same playback with TrueView.A few caveats:By default, TrueView is deactivated when the version of the game you are using to view the demo does not match the version of the game used to record the demo.Even with TrueView active, there may still be some differences between what you see in the demo and what the player originally saw (especially with slow-motion playback). For example, damage effects will have different timing during demo playback due to the way CPU and GPU work are pipelined.In addition to performing clientside prediction of the observed player, TrueView will also perform Damage Prediction on enemies, if Damage Prediction was used by the observed player at the time. Additionally, we're shipping movement changes that we made available last week in a beta branch. All that and more and today's update!
\Fixed a case where air acceleration was clamped incorrectly while surfing.Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.\Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback. The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this.Fixed a bug causing third person models to not animate smoothly.Fixed a bug causing time to lurch forward by one tick when unpausing a demo.\Animation fixes for G3SG1 bolt.Fixed developer console scrollbar to accept mouse clicks.
\Improved player movement prediction when colliding with other moving players.Added scope in/out sound prediction to play immediately for local player.Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.Added Dual Berettas to T Blind Fire card.Replaced Flashbang with HE Grenade on CT Enemy Loadout CardFixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.Performance improvements.Stability improvements.Improvements to animation fidelity during demo playback.
\Increased matchmaking party size for Retakes to allow 4 players in a party.Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.\Stability improvements.
\Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.\Updated Golden to the latest version from Steam Community Workshop (Update Notes)Updated Palacio to the latest version from Steam Community Workshop (Update Notes)Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)InfernoAdjustments to top of Quad and under Balcony to improve visibility.Various optimizations.\Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:5 StatTrak™ Covert items can be exchanged for one StatTrak™ Knife from a collection of one of the items provided5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided\Performance optimizations when the game is in the main menu and item inspect UIFixed inventory item icons sometimes rendering in blurry state or not renderingFixed several server-only sound events to not start multiple timesStability improvements
The bomb has been planted and you're running out of time. It's the return of retakes! In this classic game mode, each round drops you in to a fast-paced 4v3 after-plant scenario. Select your loadout card each round, check the map to coordinate with your teammates, and use your resources wisely to defuse (or defend) the planted bomb.The clock is ticking, what are you waiting for? Jump into a retakes server now!
\Fixed a case of incorrect damage report data at the end of the rounds.Updated King Crasswater and Queen Ava stickers for clarity.Skinning fixes on Driver Gloves and Sport Gloves.Fixed a crash when playing back some demo files.Stability improvements.
\Updated engine code to the latest version of Source 2.Reworked bullet penetration simulation to reduce CPU usage.Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.\Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.C4 will no longer detonate in the middle of halftime intermission or after the end of the match.Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.\Major Highlight clips are now viewable from the Spectator Loadout.Selected player is now more visible in the Team Counter.Context menu in the Inventory now opens in a position relative to the cursor.HUD weapon mode indicator has been moved to the ammo count.Raindrops are now removed from weapons when switching to a dry inspect environment.\cs_script enums can now be imported and behave the same as TypeScript enums.CSWeaponType.PISTOL == 1CSWeaponType\ == "PISTOL"Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackTypeAdded BOOSTS value to CSGearSlot. This is the gear slot for healthshots.Updated Instance.OnRoundEnd to now receive the reasonUpdated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlagsUpdated Instance.OnPlayerDamage to now receive damageType and damageFlagsUpdated Instance.OnKnifeAttack to now receive attackTypeUpdated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBoxThe trace config now accepts an array of ignore entities or just oneThe trace config can specify to trace against hitboxesThe trace result will include hitGroup if tracing against hitboxesUpdated Instance.BulletTrace result to include hitGroupUpdated Entity.TakeDamage to accept damageType and damageFlagsAdded CSWeaponData.GetGearSlot()
A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.For instructions on how to opt into a CS2 beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326\Updated engine code to the latest version of Source 2.Reworked bullet penetration simulation to reduce CPU usage.Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.\Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.\Major Highlight clips are now viewable from the Spectator Loadout.Selected player is now more visible in the Team Counter.Context menu in the Inventory now opens in a position relative to the cursor.HUD weapon mode indicator has been moved to the ammo count.\cs_script enums can now be imported and behave the same as TypeScript enums.CSWeaponType.PISTOL == 1CSWeaponType\ == "PISTOL"Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackTypeAdded BOOSTS value to CSGearSlot. This is the gear slot for healthshots.Updated Instance.OnRoundEnd to now receive the reasonUpdated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlagsUpdated Instance.OnPlayerDamage to now receive damageType and damageFlagsUpdated Instance.OnKnifeAttack to now receive attackTypeUpdated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBoxThe trace config now accepts an array of ignore entities or just oneThe trace config can specify to trace against hitboxesThe trace result will include hitGroup if tracing against hitboxesUpdated Instance.BulletTrace result to include hitGroupUpdated Entity.TakeDamage to accept damageType and damageFlagsAdded CSWeaponData.GetGearSlot()
\Updated Palacio to the latest Community Workshop version. (Update Notes)Removed Transit from official matchmaking.\Fixed Instance.OnPlayerPing not sending position.
\Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.\Adjusted AUG and SG 553 scope dot sizes.Added game options for dot scale and sniper rifle scope thickness.Added letterbox for camera path transitions.Fixed a regression in certain bullet penetration scenarios.Stability improvements.\Fixed a bug where old callbacks could be invoked after a script reload.Fixed a bug where new callbacks could be invoked multiple times after a script reload.Fixed missing Instance.IsFreezePeriod.Fixed Instance.OnGunReload and Instance.OnGunFire not working for XM1014, Nova, and Sawed-Off.
\Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.Added Dr. Boom Charms collection featuring 22 new charms.Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.\Death count in scoreboard will now increment when players die to C4 bomb detonation.Limited Zeus-x27 kill streak bonus in deathmatch.Fixed incorrect pixel offset for greater than one pixel width sniper scope.Added inaccuracy representation in sniper scopes.Keychains will now slightly jolt when a player makes an audible footstep sound.\Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.In-game loadout of spectated player will auto-close at the end of the match.In-game loadout of spectated player will now show wear and pattern of gloves.\Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.Added community maps Rooftop and Transit to Wingman mode.Ancient / ShootsVarious player clipping fixes.\Minor adjustments to MAC-10 and R8 Revolver skinning.Fixed a crash for missing bullet impact effects.Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.Re-enabled example content in train_zoo using lattice and bend deformers.\Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.Improved performance of handling Vector, QAngle, and Color values as arguments and return values.When interpreting a Color argument, rgba values will be clamped to a maximum of 255.Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.Instance.DebugScreenTextInstance.DebugLineInstance.DebugBoxInstance.DebugSphereInstance.EntFireAtNameInstance.EntFireAtTargetEntity.TeleportChanged all callbacks to accept a single object holding all parameters.Added Instance.OnScriptReloadDeprecated Instance.OnReload and Instance.OnBeforeReloadAdded Instance.TraceLineAdded Instance.TraceSphereAdded Instance.TraceBoxAdded Instance.TraceBulletDeprecated Instance.GetTraceHitAdded Instance.OnPlayerResetAdded Instance.OnBeforePlayerDamageAdded Instance.OnPlayerDamageAdded Instance.OnPlayerJumpAdded Instance.OnPlayerLandAdded Instance.OnGunReloadAdded Instance.OnBulletImpactAdded Instance.OnPlayerPingAdded Instance.OnGrenadeBounceAdded Instance.OnKnifeAttackAdded Instance.IsFreezePeriodAdded Entity.GetOwnerAdded Entity.SetOwnerAdded Entity.GetParentAdded Entity.SetParentAdded Entity.IsAliveAdded Entity.IsWorldAdded Entity.TakeDamageAdded CSPlayerPawn.DropWeaponAdded CSWeaponData.GetDamageAdded CSWeaponData.GetRangeAdded CSWeaponData.GetRangeModifierAdded CSWeaponData.GetPenetration
Let's get right into it. Today's update features new Wingman and Competitive community maps, along with brand new charms (including community designs), stickers, and more.Community MapsFrom the mines of Golden to the moving train in Transit, we've got four new Community maps for you to check out. Golden and Palacio have been added to Competitive, Casual, and Deathmatch modes, and Rooftop and Transit have been added to Wingman.New Armory ContentIt's a lil' HE grenade... for your gun. It doesn't explode, but it sure is charming. Introducing the all new Dr. Boom Charms, now available in the Armory.A few months ago we added charms to the workshop, and you responded. For some insight into the creative and occasionally twisted minds of the CS2 community, check out the Missing Link Community Charms in the Armory.
Speaking of community designs, the Armory now features two brand new sticker collections, including the return of Sugarface!
Updated collision around Mirage top of ladder hole. Updated R8 Revolver geometry and animation scale. sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change. Enabled Vulkan defragmentation to help alleviate texture streaming overhead.
Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis. Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode. Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode. Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful. Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type. Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value. Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator. Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents. Added Instance.DebugLine Added Instance.DebugBox Added Instance.OnPlayerConnect Added Instance.OnPlayerActivate Added Instance.OnPlayerDisconnect Added Instance.OnRoundStart Added Instance.OnRoundEnd Added Instance.OnBombPlant Added Instance.OnBombDefuse Added Instance.OnPlayerKill Added Instance.OnPlayerChat Added Instance.OnGunFire Added Instance.OnGrenadeThrow Added an overload to Instance.EntFireAtName that allows setting caller and activator Added an overload to Instance.EntFireAtTarget that allows setting caller and activator Added normal vector to the result of Instance.GetTraceHit Added Entity.GetGroundEntity Added CSWeaponBase.GetOwner Added CSPlayerController.GetName Added CSObserverPawn.GetOriginalPlayerController Added CSPlayerPawn.GetOriginalPlayerController Added CSPlayerPawn.IsCrouching Added CSPlayerPawn.IsCrouched Added CSPlayerPawn.IsNoclipping See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.
AncientVarious player clipping fixes TrainVarious player clipping fixes Fixed a case where you couldn't start moving while wiggling the mouse. Fixed a case where velocity was abnormally low while walking up ramps.
\Fixed a regression to view punch which affected weapon sprays.Fixed a regression in server performance that caused frequent long server frames, primarily in drop-in drop-out modes.
\Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican Colón, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.\Fixed position of the nametag and StatTrak module on Shadow Daggers.\Added javascript to the list of asset types.Fixed type declaration for the newAngles parameter of Entity.Teleport.Fixed a bug where GetTraceHit would crash when the config parameter was not specified.\Improved timestep-independence of subtick movement acceleration.
\The Genesis Collection is now available, featuring 17 finishes from community contributors.Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.\Added cs_script, a JavaScript based scripting system for Counter-Strike maps.Added script_zoo.vmap to demonstrate cs_script usage and functionality.\Added ability to inspect another player's loadout when spectating.Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.\Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.\Various improvements to subtick shooting consistency.
Hear that? It's the sound of a new update in CS2... and your grenades, which now have unique higher-fidelity sounds for draw, inspect, pin-pull, and throw. For community map makers, there's a new scripting system available along with some examples for you to check out. All that and more in today's update! Spectator Loadout
Finally, a reason to be happy your teammates are dead. While you're busy clutching, your teammates can peek at your full loadout, inspect your weapons, and possibly offer you unsolicited fashion advice. Stay alive, and show off the best of your collection! Genesis Collection
Fixed an issue that would allow exec_async to continue executing in cheat protected servers resulting in random user input dropout.Last chance to pick up the Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.
\AgencyUpdated to the latest version from the Community Workshop (Update Notes)GrailUpdated to the latest version from the Community Workshop (Update Notes)\Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.\Improved performance when firing weapons.Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.
Fixed an issue where player sounds would not visualize correctly on the minimap.Fixed a crash when changing sound devices.Fixed a case where sounds would play incorrectly as players move through water.Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.Minor fixes to the Loadout UI layout on certain resolutions.Trade-protected and rental items now allow "Unfavorite for CT" action.AncientVarious grenade and player clipping fixes.ShootsVarious grenade and player clipping fixes.GrailUpdated to the latest version from the Community Workshop (Update Notes)AgencyUpdated to the latest version from the Community Workshop (Update Notes)DogtownUpdated to the latest version from the Community Workshop (Update Notes)
Ancient Restored some grenade lineup visuals. Misc clipping fixes. Fixed issues with the classic knife's inspect animations. Fixed the deploy for the Stiletto knife. Fixed the deploy for the Butterfly knife. Updated Talon knife inspect while 'fidgeting' to be more responsive. Adjusted Flip knife animation when inspecting immediately after deploying. Adjusted Bayonet knife animation when inspecting immediately after deploying. Fixed a performance regression when creating bullet impact effects. View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels. Fixed a case where looping weapon inspects weren't networking to spectators. Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient. Removed legacy sprite-based shell casing fallback particle effects. Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
Ancient Reverted "house" roof decorations near CT spawn. Restored the ability to wallbang the plywood in "cave". Various changes to the daytime soundscape. Fixed items getting stuck behind the rubble pile on T side of B. Player clipping adjustments. Shoots Player clipping adjustments. Ancient and Shoots More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap. Fixed knife slashes applying a 'dry' attack decal on wet surfaces. Fixed a case where clients would mispredict shots if the attack button was held across round respawn. Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set. Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios. Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen. Fixed a case where relative mouse motion was incorrect on Linux. Various stability improvements.
Ancient and Shoots Added nighttime versions. Refreshed all ancient materials to use latest CS2 shaders. Added new blending options for ancient materials including wetness and moss. Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers. Deluge Music Kit Box is now available for purchase in standard and StatTrak versions. New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory. Sawed-off shotgun deploy modified and fixed shell penetration on reload. Improved deploy +quick inspect animations for all knives. Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon. Improved deploy animations for the AWP, M4A4, M4A1-S. Improved animations for legacy SSG08 models. Removed the deploy inspect delay for most weapons. Fixed XM1014 blocking crosshair during reload. Rendering performance improvements across most maps. Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode. fps_max can no longer be changed while connected to a server. Fixed a case where certain weapons could be fired sooner after a re-deploy.
It's a brand new day (and night) in CS2's tropical maps. Ancient and Shoots have gotten visual upgrades, and now have nighttime versions. The nighttime version of Ancient is only available in Casual and Deathmatch. Today we are releasing the Deluge Music Kit Box, featuring music kits from Adam Beyer, Ghost, HEALTH, James and the Cold Gun, Jonathan Young, Juelz, Killer Mike, PVRIS, Selective Response, and Tigercub.
We're also refreshing the Limited Time item in the Armory--the M4A1-S | Solitude is now available. Ready to check out some night maps? Grab a cup of coffee and go go go! Release Notes for today can be found here.
Fixed a bug that would allow you to inspect a grenade after priming. Fixed a bug that would prevent firstperson viewmodel lag. Molotov again uses the correct fire particle. Incendiary and smoke grenades now play the correct sounds. Adjusted firstperson molotov audio and particle event timing. Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed. Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed. Jura Updated to the latest version from the Community Workshop.
Fixed a case where weapons (including dropped bombs) would appear in the wrong location. Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
Fixed a case where weapons could be fired prematurely due to a redeploy after a reload Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates Fixed a case where air strafing would result in higher than usual velocities Speculative fix for a rare case where the dropped bomb appears in the wrong location Various bug fixes and and changes to first-person animations and sounds Fixed various nametag and StatTrak positions Various fixes for AWP materials Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit Fixed a vote UI bug sometimes displaying vote result of another team's vote Inferno Fixed a gap on the first stack at bombsite B Overpass Fixed clipping on the T fountain stairs
The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations Replaced/updated all chicken animations Improvements to damage prediction when shooting while moving Shotgun reloads will no longer resume automatically after being interrupted Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps) Fixed a case where individual player voice volume adjustments weren't working correctly Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates. Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide) Various improvements to ambient sound content for community map makers The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode Overpass Breakable glass added to B doors Adjusted Heaven railing Adjusted angle of truck on A site Blocked view from truckbed to stairs Moved up wall behind dumpster, by A stairs Adjusted texturing on dumpster back wall Removed some grass near A site Flattened tops of broken walls near B site Re-enabled wires around the map Train Added new cover on A site by Hell train Added new cover and adjusted platform on B site outside of Z Added new cover in Upper B halls Adjusted cover in Ivy Removed horizontal stripes on large doors in A site Raised CT side platform in B Adjusted lighting on B site Adjusted clipping throughout Inferno Church windows opened above Coffins Church garden pathway narrowed by entrance door and widened by Coffins Adjusted shape of first box on B site Repairs on A site balcony railing have been completed Curbs removed along Mid Arch light moved to ceiling Adjusted Banana visuals to improve player legibility Adjusted props throughout Dogtown Updated to the latest version from the Community Workshop (Update Notes)
Steam adds Trade Protected Items starting with Counter-Strike 2, along with a bit of Half-Life fan trolling
Premier Season Three is now open for business Added Overpass to the Active Duty Map Pool Removed Anubis from the Active Duty Map Pool Incendiary Grenade - incendiary grenade fire spreads more rapidly MP9 - increased recoil magnitude and substantially reduced jumping accuracy In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round
Premier Season Three begins today! It's time to start working toward your Season Three Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. New for Season 3 With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out. There are a few gameplay changes with Season Three. Fire from the incendiary grenade now spreads faster, occupying space rapidly to counter rushing Ts. The MP9 has gotten a bit of a nerf, with a harder to control spray and substantially less jumping accuracy. There's also a change to the CT economy: win or lose, CTs now receive a shared team award for each T eliminated in the round, so the more you win and the closer you keep your losses, the more you'll have to spend. Trade Protected Items Today we are introducing a new feature to help keep your Counter-Strike items secure. In the unlikely event that you lose control of your account or were the target of a scam by a bad actor, you may reverse all Counter-Strike item trades from the last 7 days. Obviously we hope you'll never need it, but you can review your recent trades and find the trade reversal feature on the Trade History page on your Steam Account. For more information about what happens when trades are reversed, visit the FAQ
Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days. Various stability improvements.
Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase. Fixed bad command flows in point_servercommand entities. Fixed community maps not reloading correctly with "restart" command. Buy binds are now disabled during halftime freeze phase. Fixed scoreboard column text formatting in Japanese.
<br> Over four days, the Moody Center in Austin, Texas hosted Team Vitality's coronation as the best Counter-Strike team on the planet. Facing The MongolZ in the Grand Finals, Team Vitality lost the opening map 13:5, then stormed back on the next two, winning 13:4 on Dust II and 13:6 on Inferno to win the BLAST.tv Austin Major and the organization's second Major Championship.
To celebrate, today we are releasing the Major Champions Capsule, featuring Paper, Foil, Holo, and Gold stickers autographed by one of the Champions from Team Vitality. And for the first time, we are introducing Souvenir Charms. Each Playoff Stage Souvenir comes with a Souvenir Charm that contains a highlight from the match. Finally, Season Two of Premier ends on July 14th. To receive your Premier Season Two Medal, you must have 25 Season Two Premier wins and a visible CSR when the Season concludes. See you soon for Premier Season Three!
<br>After three Stages and six Playoff matchups, two teams have advanced to the Grand Finals of the BLAST.tv Austin Major. Team Vitality, the #1 ranked team in the world, defeated Natus Vincere 2-0 in the Quarters and MOUZ 2-1 in the Semis to punch their ticket to the Grand Finals. This is the organization's second Grand Finals appearance and first since they won the Paris 2023 Major. On the other side of the Playoff bracket, The MongolZ defeated both FaZe Clan and paiN Gaming 2-0, and now look to become the first Asian team to win a Major Championship. The Grand Finals begin tomorrow, June 22nd at 12:30 CDT. Don't miss a second! And as we enter the final day of the BLAST.tv Austin Major, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. Good luck to both teams!
<br>After three Stages of the BLAST.tv Austin Major, eight teams have survived and advanced to the Playoffs. The Moody Center will host sold out crowds for four days to determine 2025’s first Major Champions. Stage 3 saw fierce competition, with surprising upsets, come-from-behind victories and too many overtimes to count. There are stories abound in Austin, and every team has forged their own path to this moment. Who will come out on top? Find out on Thursday, June 19th when the Playoff Stage kicks off between Team Spirit and MOUZ, and don’t forget to make picks for all Playoff Stage matches prior to the start of the first match! As we reach the Major’s final stage, there's still time to support your favorite teams. Team and player stickers are available, with 50% of the proceeds going to the players, teams, and organizations participating in the BLAST.tv Austin Major. See you in Austin!
The BLAST.tv Austin Major is fast approaching! Activate your Austin 2025 Viewer Pass and set your Pick'Ems before the first matches start, and you'll be well on your way to upgrading your Challenge Coin and earning Souvenir Tokens. Speaking of which... Souvenir Highlight Packages Just like previous Majors, you'll have the opportunity to claim a memento from the match of your choice. But this time, if you choose a playoff match, you'll receive an all new Souvenir Highlight Package. Available exclusively for playoff stage matches, Souvenir Highlight Packages contain a souvenir weapon with an attached charm that features a video highlight from the playoff map you selected. Your weapon's description will include information about the highlight, and you can view the attached clip in your CS2 inventory, in Steam, or while spectating a teammate in-match.
<br> We're excited for everyone to get their chance to pick up a playoffs-exclusive Souvenir Highlight Package, but they will take some time to put together. So stay tuned—Souvenir Highlight Packages will be redeemable shortly after the Major comes to a close!
Like a dust storm on the horizon, the BLAST.TV Austin Major is fast approaching. Join us June 3rd as the first stage of the major gets underway! Pick'Em and Stick'Em Featuring more teams than ever before, this Major promises to be the most competitive yet. And you can start supporting your favorite teams today with the Austin 2025 Viewer Pass!
<br> Your activated Austin 2025 Viewer Pass includes a coin that you can upgrade by playing the Pick'Em challenge, along with unlimited team graffiti for the duration of the event so you can show your support everywhere you play. You'll also have the opportunity to earn (and purchase) Souvenir Tokens, redeemable for a memento from the match of your choice.
<br> Along with the Viewer Pass and Pick'Em Challenge, today we're releasing tournament stickers featuring the logos of every participating team and the autograph of every participating player. With a bit of Texas flair, Austin Major stickers can be found in a variety of finishes so you can find the perfect look for your collection.
<br> So mark your calendar, dust off your boots, and join us in Austin for Counter-Strike's biggest Major yet! Stick to Your Guns But that's not all! We've partnered with Games Workshop to celebrate the Warhammer Skulls 2025 event by releasing four Warhammer 40,000-themed sticker capsules. Themed after Warhammer 40,000 decal sheets, you'll find the Warhammer 40,000 Adeptus Astartes, Traitor Astartes, Imperium, and Xenos Sticker Capsules in-game now!
Deathmatch mode now allows unbalanced teams. Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel. Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode. Fixed a case where inventory item icons rendered incorrectly while scoped in-game. Shortened front end of the AK-47 fire sound. Reduced delay for body shot impact sounds from the attacker perspective. Body shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
Fixed a bug where weapons purchased with "Buy & Throw" could be refunded after firing. Season Two world and regional leaderboards are now populated. Added HUD "Glow Weapon with Rarity Color" setting. Minimally scraped stickers now cover over the gap on the front grip of the AK-47.
Counter-Strike 2 gets weekly missions and a Linux Wayland fix
Fixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo. Jura: Updated to the latest version from the Community Workshop (Update Notes). Grail: Updated to the latest version from the Community Workshop (Update Notes). Brewery: Updated to the latest version from the Community Workshop (Update Notes). Dogtown: Updated to the latest version from the Community Workshop (Update Notes). Remastered various UI sounds. Various crash fixes and stability improvements. Various fixes for running on Linux with SDL_VIDEODRIVER=wayland.
Fixed a case where mission progress appeared to be reset when reconnecting to a match in-progress. Grail: Updated to the latest version from the Community Workshop (Update Notes). Fixed a case where fire was visible through smoke. Various UI sound bug fixes and tweaks. Various crash fixes and stability improvements.
Today's update includes several community maps, a rearranging of casual and deathmatch map groups, and the introduction of weekly missions! Weekly Missions
Added Weekly Missions, which can be entered though the main menu or play menu. Players receive one mission each week. The weekly mission expires after 7 days and rewards XP for completion. Removed community maps Basalt, Edin, Palais, and Whistle from all game modes. Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes. Added community maps Dogtown and Brewery to Wingman mode. Re-organized Casual and Deathmatch map groups. Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo. Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke. Community Map Group: Jura, Grail, Agency. Hostage Group: Office, Italy. Added "Main Menu Ambience Volume" setting. Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound. Fixed some cases where gameplay sounds were inaudible or would skip. Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands. Fixed a bug where input bindings to scancode56 (US English key "/") wouldn't persist across app launches. Lobby invites from players marked with "Block All Communication" in Steam will now be ignored in-game.
Added three all-new weapon collections to the Weekly Care Package drop list: Ascent, Boreal, and Radiant Removed four weapon collections from the Weekly Care Package drop list: Bank, Italy, Lake, and the original Train collection Added new Armory Content: The Train 2025 Collection The Fever Case A new Limited Edition Item: the XM1014 | Solitude Inferno Adjusted Banana to more closely match the size of the CS:GO version Simplified background behind T ramp Simplified view into Pit Simplified background of Bombsite B Removed step on sides of Arch hallway Removed pixel gap at Coffin Adjusted crates on steps up to balcony so players step up reliably Adjusted or removed props throughout map Adjusted Player and Grenade collision throughout map Train Fixed a bug where player shadows would render through windows above A main Fixed some holes in the world Simplified back wall by door to Z Simplified background by upper B entrance Shortened overhead roof rail in A site, to make it easier to throw utility into site Replaced see-through grating on catwalk outside of Z door Replaced see-through fences at top if Ivy with solid version Simplified brick wall by Ivy Fixed grenade collision on upper B arch
New weekly care package drop collections, Spring cleaning on Inferno and Train, and an update to content in the Armory—today's update contains a little something for everyone! New Drop Collections Your weekly care packages just got a bit more interesting. Three new weapon collections have been added to the care package drop list, so keep an eye out for items from the all-new Ascent, Boreal, and Radiant collections. With over 70 new finishes, these collections feature a wide range of styles from solid colors, gold reliefs, camo patterns, custom paint jobs and more.
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<br> Spring cleaning on Inferno and Train We're also tidying up a few maps. Inferno and Train have undergone some Spring cleaning. You'll notice cleaner surfaces, less clutter, and a slightly wider banana.
<br> New additions to the Armory The Armory has received some new offerings, beginning with the all-new Fever Case, featuring 17 weapon finishes from community contributors and Shattered Web knives in Chroma finishes:
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<br> And with Train releasing earlier this year, its collection gets a revamp featuring designs inspired by the map's graffiti, location, and more:
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<br> And one more thing, we have added a new Limited Edition Item: the XM1014 | Solitude. Its mountainous pattern comes in a wide range of variations: What are you waiting for? Jump into a match and check out what's new!
Updated Basalt to the latest version from Steam Workshop (Update Notes) Added ability to author and submit patterns for the Missing Link Charm to Counter-Strike 2 Steam Workshop.
Inferno Fixed roof geometry at church that was visible from boiler entrance. Fixed a case where voice chat would break after unloading a Steam Workshop map. Fixed a case where game client would crash if certain community server plugins were restricting networking of player entities. Fixed several bugs in applying patches UI.
Fixed sizing and scaling of UI elements shared between buy menu and in-game HUD. Fixed a bug with armor display for CSTV spectators. Updated alternate AK-47 inspect animation. Increased supported upload size for Counter-Strike 2 Steam Workshop Maps to 3 GB.
Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two. Added "Get Service Medal" UI element directly to the main menu profile card. Fixed a case where main menu profiles were missing display medals. Updated Dust II radar image to be more accurate. Fixed a case where inspect or reload button presses could cause prediction errors.
Fixed AUG scope stencil filter bug near water surfaces. Fixed Premier progress bar not displaying properly in low resolutions. Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously. Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes. Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values. Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu. Fixed misprediction error smoothing near walls to avoid clipping through walls. Fixed cloth simulation bug on loopback=1 local servers.
Basalt - updated to the latest version from the Community Workshop (Update Notes). Activated Premier Season Two progress indicator in the play menu. Fixed regressions with AUG/SG scope graphics.
Welcome to Premier Season Two. If you haven't heard the news, here's what's new in Season Two. Vertigo is out, Train is in, the M4A4 is more... A4-dable... and we've tweaked the FAMAS. Season Two runs from now through the Austin Major, at which point players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars. To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. Premier matchmaking is now open for business, so hit the queue and start racking up those wins!
Premier Season Two is here, and Premier matchmaking has resumed Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches Train has been added to the Active Duty map pool Vertigo has been removed from the Active Duty map pool M4A4 price reduced to $2,900 FAMAS accuracy improved and price reduced to $1,950 Reduced crouching accuracy for the MP9, MP5-SD, and MP7 Adjusted scope dot on AUG/SG to be more useable at range Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements Adjusted grenade order in spectator UI to match weapon selection order Increased brightness of carried C4 in UI Train Removed a boost angle from Long Dog to Bombsite A Fixed lighting artifacts on double-sided materials Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
Next week we will say "goodbye" to Premier Season One, and "hello" to Season Two. To celebrate, every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal. Your medal includes detailed Season Statistics that you can view by clicking on the medal in your inventory. Review your Season One highs and lows with graphs of your CSR and playtime, or view your map-specific stats to find areas of improvement for Season Two. As we transition to Season Two, there'll be one day of Premier downtime during which your CS Rating will be recalibrated for the new season based on your Season One performance. At the start of the new Season you will need to re-establish your CS Rating by winning 10 matches. Season Two comes with some changes. Train is in and Vertigo is out, the M4A4 is a bit less expensive, and the FAMAS has some improvements to its standing and crouching accuracy (along with a price cut). And when Season Two comes to a close after the Austin Major, players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars. To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. So clear out your calendar, because Season Two is about to begin!
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